DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of HLSL. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing DirectX 12. It's clear, concise, and packed with valuable insights.
My rating: 5 out of 5 stars
DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Ray Tracing was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.
My rating: 5 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 3 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Rendering approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 4 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Shader Development. It's clear, concise, and packed with valuable insights.
My rating: 3 out of 5 stars
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Optimization alone is worth the price of the book.
My rating: 3 out of 5 stars
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Rendering approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 4 out of 5 stars
A renowned expert in Graphics Pipeline with over 13 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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Daniel King
DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Ray Tracing was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.
My rating: 4 out of 5 stars
Samuel King
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.