DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.2 out of 5 | 263 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of HLSL. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Shader Development and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
67 global ratings
Daniel King
Daniel King
July 26, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Ray Tracing was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 4 out of 5 stars

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Samuel King
Samuel King
August 24, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.

Alexander Rodriguez
Alexander Rodriguez
January 17, 2026

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing DirectX 12. It's clear, concise, and packed with valuable insights.

My rating: 5 out of 5 stars

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Nora Sanchez
Nora Sanchez
November 3, 2025

DirectX+HLSL/Graphics/Compute All-in-One is a game-changer. The depth of knowledge and clear explanations make complex topics accessible. The section on Ray Tracing was particularly enlightening. It's rare to find a book that's both comprehensive and engaging, but this one delivers on both fronts.

My rating: 5 out of 5 stars

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Sophia Torres
Sophia Torres
December 17, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 3 out of 5 stars

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Elijah King
Elijah King
December 20, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.

Ava Miller
Ava Miller
January 7, 2026

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Jacob Thompson
Jacob Thompson
November 18, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Rendering approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

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Henry White
Henry White
November 28, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Discussion Forum
Benjamin Thompson
Benjamin Thompson
July 28, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Shader Development. It's clear, concise, and packed with valuable insights.

My rating: 3 out of 5 stars

Sophia Smith
Sophia Smith
August 26, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Optimization alone is worth the price of the book.

My rating: 3 out of 5 stars

Ava Harris
Ava Harris
May 30, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Rendering approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

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About the Author
Author
Author

A renowned expert in Graphics Pipeline with over 13 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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5 star
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Reader Demographics
  • Professional 64%
  • Student 27%
  • Enthusiast 16%